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AMD Ryzen 5 2600 vs AMD Ryzen 5 3600: Comparison
AMD Ryzen 5 2600 and AMD Ryzen 5 3600 separate most on l3 cache: AMD Ryzen 5 2600 at 16 MB, AMD Ryzen 5 3600 at 32 MB, 50% in favour of AMD Ryzen 5 3600. They match on 23 other specifications, including product line, form factor and core/thread count. In Blender Cycles (CPU) the AMD Ryzen 5 3600 scores 130 against 107 for the AMD Ryzen 5 2600, a lead of 18%.
Specs
| Specification | ![]() | ![]() |
|---|---|---|
| Brand | AMD | AMD |
| Product Line | Ryzen 5 | Ryzen 5 |
| Form Factor | Desktop | Desktop |
| Model Number | 2600 | 3600 |
| Codename | Pinnacle Ridge | Matisse |
| Core/Thread Count | 6 Core / 12 Thread | 6 Core / 12 Thread |
| Release Year | 2018 | 2019 |
| TDP | 65 W | 65 W |
| Market Segment | Desktop | Desktop |
| Cache | 16MB L3 + 3MB L2 + 576KB L1 | 32MB L3 + 3MB L2 + 384KB L1 |
| Socket | AM4 | AM4 |
| Boost/Base Clock | 3.9 GHz / 3.4 GHz | 4.2 GHz / 3.6 GHz |
| Socket Status | End of Life | End of Life |
| Process Node | 12 nm | 7 nm |
| Performance Cores | 6 | 6 |
| Efficiency Cores | 0 | 0 |
| SMT Enabled | true | true |
| P-Core Base Clock | 3.4 | 3.6 |
| P-Core Boost Clock | 3.9 | 4.2 |
| Unlocked Multiplier | true | true |
| L2 Cache | 3 MB | 3 MB |
| L3 Cache | 16 MB-50% | 32 MB |
| Base Power | 65 W | 65 W |
| Max Turbo Power | 88 | 88 |
| Memory Type | DDR4 | DDR4 |
| Max Memory Speed | 2933 | 3200 |
| Memory Channels | 2 | 2 |
| Max Memory Capacity | 64 | 128 |
| ECC Support | false | false |
| Integrated Graphics | No | No |
| PCIe Generation | 3.0 | 4 |
| PCIe Lanes | 20 | 20 |
| Launch MSRP | 199 | 199 |
| Retail Availability | Retail | Retail |
| Series | Ryzen 5 | Ryzen 5 |
| CPU Process Node | 12 Nanometers | 7 Nanometers (TSMC) |
| Architecture | Zen+, Ryzen 2000 Series | Zen 2, Ryzen 3000 Series |
| Cores | 6 | 6 |
| Threads | 12 | 12 |
Benchmarks
Measured results, not specifications. Percentages are the gap to the leading product in each test.
Blender Cycles (CPU)
Blender 4.5, Blender Open Data (CC0). Median of monster + junkshop + classroom, combined samples/min.
Blender renders 3D scenes by tracing light through them, which loads every core at once. The score measures sustained multi-core throughput, so a chip that wins here can still lose at gaming, where one or two fast cores matter more. Figures come from Blender's Open Data project, which places no restriction on reuse, and we publish the median of every submission for that chip on the same Blender version.

