The diagonal size of the visible screen, in inches.
When it matters: Pick size first for your desk and sitting distance, then resolution. The same resolution looks less sharp on a bigger screen. Most people sit 20 to 40 inches away.
Screen width compared to height: 16:9 standard, 16:10 slightly taller, 21:9 ultrawide, 32:9 super ultrawide.
When it matters: Ultrawides replace two monitors without a bezel gap. Some games lack support, many competitive games cap at 16:9, and most video shows black side bars.
How many pixels the screen has, such as 1920x1080 (1080p), 2560x1440 (1440p) or 3840x2160 (4K).
When it matters: Higher resolution looks sharper but needs a stronger graphics card: 4K has four times the pixels of 1080p. Marketing '2K' usually means 1440p. Match the monitor to your GPU.
How many pixels fit in each inch (PPI). It combines resolution and size into one sharpness number.
When it matters: Higher PPI means crisper text. A 27-inch 1440p screen is about 109 PPI; 24-inch 1080p is about 92. Very high PPI needs Windows scaling, which some older apps handle poorly.
How much the screen bends, given as a radius like 1800R or 1000R. A smaller number means a tighter curve.
When it matters: Curves help wide screens keep the edges in view when you sit close. They can pick up reflections from side lights and make portrait mode impractical.
Skip it if: You prefer a flat screen; on 16:9 monitors a curve is mostly taste.