The number of independent processing cores on the chip.
When it matters: Rendering, simulation, compiling and virtual machines scale with cores. Reality check: many apps stop scaling well beyond 16 or so cores, and video editing gains taper off around there.
Skip it if: Your main work is gaming or lightly threaded apps: a mainstream desktop chip will be faster.
How many instruction streams the CPU can run at once, usually two per core with SMT (simultaneous multithreading).
When it matters: More threads help heavily parallel work and many virtual machines. Trap: some software licenses per core or per socket, and some apps handle very high thread counts poorly.
Skip it if: You compare chips from the same family: threads follow core count.
Whether each core can run two threads at once. Intel calls this Hyper-Threading.
When it matters: It adds throughput in rendering and server work at no cost. Some security-sensitive or real-time setups turn it off, so check whether your software vendor recommends that.
Skip it if: You run general workstation software with default settings.
The core design generation, such as Zen 5 or Granite Rapids. It sets how much work each core does per clock.
When it matters: A newer architecture often beats an older chip with more cores. It also decides instruction support such as AVX-512, which some scientific tools need.
The guaranteed minimum core speed, in GHz, at the rated TDP.
When it matters: High-core-count chips have low base clocks because every core shares one power budget. It sets the floor for sustained all-core jobs in a tight power or cooling setup.
Skip it if: Your system has ample cooling: all-core boost is the better guide.
The highest speed a single core or a few cores can reach, in GHz.
When it matters: It drives snappiness in lightly threaded tasks such as modeling viewports and CAD. Reality check: with all cores busy, clocks fall far below this figure.
The typical speed when every core is busy, in GHz.
When it matters: This is the most useful clock for rendering, encoding and simulation. It still depends on cooling and power limits, so a weak cooler pulls it down.
Skip it if: Your workloads use only a few cores at a time.